![]() ![]() Sometimes surfaces of objects look strange when it's clear no ghostly entities have anything to do with it. The player may also encounter graphical hiccups here and there. It's certainly a pretty looking game with high production costs, but don't expect state of the art visuals when next-gen consoles are just around the corner. ![]() Graphically, Beyond appears to be running on a slightly upgraded version of the engine used for Heavy Rain. Beyond: Two Souls is proof that the right balance between gameplay and telling a story has not yet been found, at least not at quantic dream's studios. The creation of truly dynamic, interactive narratives opens up great possibilities in theory, but so far, the practical execution of such stories has a very long road lying in front of it. We live in technologically interesting times. PART I: Beyond: Two Souls, the interactive B-movie
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